Worked example

An annotated game: winning the placing, losing the game

Rules and advice only go so far; at some point you need to watch a whole game. In this one the player who led after the placing phase lost — because of a single shape you can learn to build, and to spot.

How to read this game

Points are named the way the board on this site names them: the ring first — outer, middle or inner — then the compass direction. So “outer north-west” is the top-left corner of the big square, and “middle west” is the left-hand midpoint of the middle square. The diagonals join the three corners that share a direction, such as outer north-west, middle north-west and inner north-west.

Bone, the pale piece, moves first; Seed, the dark piece, moves second. Each row is one turn. “Outer west → middle west” is a step along a line; “takes” names the piece removed by the tigadi that move completed.

The game was played by this site’s computer opponent against itself, then replayed through the site’s rules engine to confirm every move is legal and every capture happens as stated. The commentary is ours.

After 18 turns Bone has captured two pieces and lost none. After 44 turns Bone has two pieces left and Seed has six. Seed wins.

The placing phase, turns 1–18

TurnPlayerMoveComment
1BonePlace outer north-westA corner: three lines run through it.
2SeedPlace inner south-eastAlso a corner, far from Bone.
3BonePlace outer north-eastSecond corner, and a threat along the outer north side.
4SeedPlace outer northBlocks it.
5BonePlace outer south-westThreatens the outer west side.
6SeedPlace outer westBlocks again.
7BonePlace outer south-eastAll four outer corners, and two threats at once: the outer east and outer south sides.
8SeedPlace outer eastCan only block one. Outer south stays open.
9BonePlace inner north-eastBone banks the open threat and adds another, on the north-east diagonal.
10SeedPlace middle north-eastForced: the diagonal had to be blocked.
11BonePlace inner north-westTwo more threats: the inner north side and the north-west diagonal.
12SeedPlace middle north-westBlocks the diagonal, and quietly starts a line of its own along the middle north side.
13BonePlace outer south, takes middle north-eastTigadi on the outer south side. The capture kills Seed’s threat and reopens Bone’s diagonal.
14SeedPlace middle north-eastAgain: blocks the diagonal, restores the middle north threat.
15BonePlace inner north, takes middle north-eastSecond tigadi, inner north side. Same capture, same reasons.
16SeedPlace middle north-eastA third time. Two pieces down, but the shape survives.
17BonePlace inner south-westBone’s last piece, eyeing the south-west diagonal.
18SeedPlace middle south-westBlocks that diagonal and creates the position that decides the game.

The turning point: two threats Bone cannot both stop

Look at Seed’s pieces after turn 18. Middle north-west and middle north-east are Seed’s, with middle north empty — and Seed’s piece on outer north is one step away from it. Middle north-west and middle south-west are Seed’s too, with middle west empty — and Seed’s piece on outer west is one step away from that.

The outer midpoints Seed placed on turns 4 and 6 looked like mere blocks. They were also feeders: pieces directly behind a gap, ready to step in. Seed has two tigadis one move from closing, and Bone, to move, has no capture of its own.

We checked this with the engine: every legal Bone move on turn 19 allows Seed a capture on turn 20. And no placement Bone could have chosen on turn 17 avoids that either.

Bone’s only piece next to either gap is the one on inner north, so it steps into middle north to block that line. Seed closes the other line instead and removes the blocker.

The moving phase, turns 19–44

TurnPlayerMoveComment
19Boneinner north → middle northBlocks one threat, and breaks Bone’s own inner north tigadi doing it.
20Seedouter west → middle west, takes middle northThe middle west side is complete. The blocker goes.
21Boneouter south → middle southAims at the south spoke, but leaving the outer south side unprotects the pieces still on it.
22Seedouter north → middle north, takes outer south-westSecond line closed. Seed now has two complete tigadis sharing middle north-west.
23Boneinner south-west → inner southTwo of three on the south spoke, with outer south-east ready to step in.
24Seedouter east → middle eastA third line: inner south-east could step up to close the middle east side.
25Boneouter south-east → outer south, takes inner south-eastBone’s spoke closes, taking the one piece that could complete Seed’s new line. A good capture.
26Seedmiddle west → inner westOpens the middle west side, to close it again next turn.
27Boneinner south → inner south-eastBone tries the same trick with its spoke.
28Seedinner west → middle west, takes inner south-eastCloses first and takes the piece that stepped out, ending Bone’s running tigadi before it began.
29Bonemiddle south → middle south-eastPlugs the middle east side before Seed can return to it.
30Seedmiddle north → inner northNow the other line opens.
31Boneouter south → outer south-eastBuilds pairs on the outer east side and the south-east diagonal, but neither can close: the only Bone pieces next to each gap are already part of that line.
32Seedinner north → middle north, takes outer south-eastClosed again.
33Bonemiddle south-east → middle southLittle to do.
34Seedmiddle north → outer northOpens middle north once more.
35Boneinner north-west → inner northNow next to middle north — one turn too late.
36Seedouter north → middle north, takes middle southBone is down to four.
37Boneinner north-east → inner eastBone has no threat it can complete.
38Seedmiddle west → outer westOpens the middle west side.
39Boneinner east → inner south-eastNothing reaches middle west.
40Seedouter west → middle west, takes inner south-eastThree left.
41Boneinner north → inner north-eastWithout flying, three pieces cannot be everywhere.
42Seedmiddle north → inner northOpens middle north.
43Boneouter north-west → outer northArrives beside the gap, but Seed is to move.
44Seedinner north → middle north, takes outer northBone has two pieces. Seed wins.

The engine Seed built

From turn 22 to the end, Seed did one thing: open one of its two lines, then close it. Both lines run through middle north-west, which never moved and, from turn 20 on, was protected throughout because it always sat in at least one complete tigadi.

What made it unstoppable was geometry, not speed. Middle west has four neighbours — outer west, middle north-west, middle south-west and inner west — and after turn 20 Bone never had a piece on any of them. Middle north’s neighbours are outer north, middle north-west, middle north-east and inner north, and Bone only brought a piece beside it twice, on turns 35 and 43 — each time with the gap already open and Seed to move. Each time Seed opened a gap, Bone had no piece that could step into it; the engine confirms that for every one of Seed’s five openings.

Seed needed only five pieces for this; the sixth mainly blocked. It is the “two intersecting lines” idea from the strategy guide, played out in full.

What to take from it

  • Captures in the placing phase are not the whole story. Bone won that phase two to nil and still lost, because Seed finished it with the better shape.
  • Count feeders, not just pairs. In the second half Bone built pairs on several lines with no spare piece able to step into any of the gaps; Seed’s two pairs each had a piece standing directly behind the gap.
  • Two threats beat one block. A double threat at the start of the moving phase cost Bone a piece whatever it did.
  • Breaking your own tigadi unprotects every piece in it. Turn 21 left outer south-west exposed, and it was taken the next turn.
  • When you capture, take the piece that matters. Turn 25 removed Seed’s only route to a third line; turn 28 removed Bone’s only returning piece.

To test yourself, set up the position after turn 18 and look for a Bone move that does not lose a piece. There isn’t one — and seeing why teaches you what a double threat looks like on this board.

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