How to read this game
Points are named the way the board on this site names them: the ring first — outer, middle or inner — then the compass direction. So “outer north-west” is the top-left corner of the big square, and “middle west” is the left-hand midpoint of the middle square. The diagonals join the three corners that share a direction, such as outer north-west, middle north-west and inner north-west.
Bone, the pale piece, moves first; Seed, the dark piece, moves second. Each row is one turn. “Outer west → middle west” is a step along a line; “takes” names the piece removed by the tigadi that move completed.
The game was played by this site’s computer opponent against itself, then replayed through the site’s rules engine to confirm every move is legal and every capture happens as stated. The commentary is ours.
After 18 turns Bone has captured two pieces and lost none. After 44 turns Bone has two pieces left and Seed has six. Seed wins.
The placing phase, turns 1–18
| Turn | Player | Move | Comment |
|---|---|---|---|
| 1 | Bone | Place outer north-west | A corner: three lines run through it. |
| 2 | Seed | Place inner south-east | Also a corner, far from Bone. |
| 3 | Bone | Place outer north-east | Second corner, and a threat along the outer north side. |
| 4 | Seed | Place outer north | Blocks it. |
| 5 | Bone | Place outer south-west | Threatens the outer west side. |
| 6 | Seed | Place outer west | Blocks again. |
| 7 | Bone | Place outer south-east | All four outer corners, and two threats at once: the outer east and outer south sides. |
| 8 | Seed | Place outer east | Can only block one. Outer south stays open. |
| 9 | Bone | Place inner north-east | Bone banks the open threat and adds another, on the north-east diagonal. |
| 10 | Seed | Place middle north-east | Forced: the diagonal had to be blocked. |
| 11 | Bone | Place inner north-west | Two more threats: the inner north side and the north-west diagonal. |
| 12 | Seed | Place middle north-west | Blocks the diagonal, and quietly starts a line of its own along the middle north side. |
| 13 | Bone | Place outer south, takes middle north-east | Tigadi on the outer south side. The capture kills Seed’s threat and reopens Bone’s diagonal. |
| 14 | Seed | Place middle north-east | Again: blocks the diagonal, restores the middle north threat. |
| 15 | Bone | Place inner north, takes middle north-east | Second tigadi, inner north side. Same capture, same reasons. |
| 16 | Seed | Place middle north-east | A third time. Two pieces down, but the shape survives. |
| 17 | Bone | Place inner south-west | Bone’s last piece, eyeing the south-west diagonal. |
| 18 | Seed | Place middle south-west | Blocks that diagonal and creates the position that decides the game. |
The turning point: two threats Bone cannot both stop
Look at Seed’s pieces after turn 18. Middle north-west and middle north-east are Seed’s, with middle north empty — and Seed’s piece on outer north is one step away from it. Middle north-west and middle south-west are Seed’s too, with middle west empty — and Seed’s piece on outer west is one step away from that.
The outer midpoints Seed placed on turns 4 and 6 looked like mere blocks. They were also feeders: pieces directly behind a gap, ready to step in. Seed has two tigadis one move from closing, and Bone, to move, has no capture of its own.
We checked this with the engine: every legal Bone move on turn 19 allows Seed a capture on turn 20. And no placement Bone could have chosen on turn 17 avoids that either.
Bone’s only piece next to either gap is the one on inner north, so it steps into middle north to block that line. Seed closes the other line instead and removes the blocker.
The moving phase, turns 19–44
| Turn | Player | Move | Comment |
|---|---|---|---|
| 19 | Bone | inner north → middle north | Blocks one threat, and breaks Bone’s own inner north tigadi doing it. |
| 20 | Seed | outer west → middle west, takes middle north | The middle west side is complete. The blocker goes. |
| 21 | Bone | outer south → middle south | Aims at the south spoke, but leaving the outer south side unprotects the pieces still on it. |
| 22 | Seed | outer north → middle north, takes outer south-west | Second line closed. Seed now has two complete tigadis sharing middle north-west. |
| 23 | Bone | inner south-west → inner south | Two of three on the south spoke, with outer south-east ready to step in. |
| 24 | Seed | outer east → middle east | A third line: inner south-east could step up to close the middle east side. |
| 25 | Bone | outer south-east → outer south, takes inner south-east | Bone’s spoke closes, taking the one piece that could complete Seed’s new line. A good capture. |
| 26 | Seed | middle west → inner west | Opens the middle west side, to close it again next turn. |
| 27 | Bone | inner south → inner south-east | Bone tries the same trick with its spoke. |
| 28 | Seed | inner west → middle west, takes inner south-east | Closes first and takes the piece that stepped out, ending Bone’s running tigadi before it began. |
| 29 | Bone | middle south → middle south-east | Plugs the middle east side before Seed can return to it. |
| 30 | Seed | middle north → inner north | Now the other line opens. |
| 31 | Bone | outer south → outer south-east | Builds pairs on the outer east side and the south-east diagonal, but neither can close: the only Bone pieces next to each gap are already part of that line. |
| 32 | Seed | inner north → middle north, takes outer south-east | Closed again. |
| 33 | Bone | middle south-east → middle south | Little to do. |
| 34 | Seed | middle north → outer north | Opens middle north once more. |
| 35 | Bone | inner north-west → inner north | Now next to middle north — one turn too late. |
| 36 | Seed | outer north → middle north, takes middle south | Bone is down to four. |
| 37 | Bone | inner north-east → inner east | Bone has no threat it can complete. |
| 38 | Seed | middle west → outer west | Opens the middle west side. |
| 39 | Bone | inner east → inner south-east | Nothing reaches middle west. |
| 40 | Seed | outer west → middle west, takes inner south-east | Three left. |
| 41 | Bone | inner north → inner north-east | Without flying, three pieces cannot be everywhere. |
| 42 | Seed | middle north → inner north | Opens middle north. |
| 43 | Bone | outer north-west → outer north | Arrives beside the gap, but Seed is to move. |
| 44 | Seed | inner north → middle north, takes outer north | Bone has two pieces. Seed wins. |
The engine Seed built
From turn 22 to the end, Seed did one thing: open one of its two lines, then close it. Both lines run through middle north-west, which never moved and, from turn 20 on, was protected throughout because it always sat in at least one complete tigadi.
What made it unstoppable was geometry, not speed. Middle west has four neighbours — outer west, middle north-west, middle south-west and inner west — and after turn 20 Bone never had a piece on any of them. Middle north’s neighbours are outer north, middle north-west, middle north-east and inner north, and Bone only brought a piece beside it twice, on turns 35 and 43 — each time with the gap already open and Seed to move. Each time Seed opened a gap, Bone had no piece that could step into it; the engine confirms that for every one of Seed’s five openings.
Seed needed only five pieces for this; the sixth mainly blocked. It is the “two intersecting lines” idea from the strategy guide, played out in full.
What to take from it
- Captures in the placing phase are not the whole story. Bone won that phase two to nil and still lost, because Seed finished it with the better shape.
- Count feeders, not just pairs. In the second half Bone built pairs on several lines with no spare piece able to step into any of the gaps; Seed’s two pairs each had a piece standing directly behind the gap.
- Two threats beat one block. A double threat at the start of the moving phase cost Bone a piece whatever it did.
- Breaking your own tigadi unprotects every piece in it. Turn 21 left outer south-west exposed, and it was taken the next turn.
- When you capture, take the piece that matters. Turn 25 removed Seed’s only route to a third line; turn 28 removed Bone’s only returning piece.
To test yourself, set up the position after turn 18 and look for a Bone move that does not lose a piece. There isn’t one — and seeing why teaches you what a double threat looks like on this board.